Robert Ryan - Graphics Programmer

I’m a versatile graphics developer from the heart of Europe – Stuttgart, Germany. My main focus is in real-time rendering, with the bulk of my personal work being found in my renderer and it’s rendering hardware interface.

Most of my programming proficiency is in C/C++. Beyond that, I am versed in several real-time rendering techniques as well as Vulkan and DirectX 12.

Outside of programming, I have a high interest in quite a lot of different topics, ranging from urbanism and city planning to learning about the history of the world. With this being said, I think it should also be clear that I quite enjoy Paradox’ Grand Strategy games.


Recent Posts

Ocean Rendering, Part 1 - Simulation

04 Oct 2025
Graphics Maths Ocean

In this post I will go through the theory and mathematics of implementing an ocean simulation for real-time rendering using oceanographic spectra and the Fast Fourier Transform.

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